#pragma once
class ShortWindowBlock {
public:
	ShortWindowBlock(void);
	void display();
	void greenMilitaryDisplay();
	void greenMilitaryDisplay(int count);
	void desertMilitaryDisplay();
	~ShortWindowBlock(void);

private:
	void loadImage();
	void greenCube();
	void desertCube();
	void greenCubeAlt();

	float shortWindowWidth;
	float shortWindowHeight;
	float shortWindowLength;

	GLuint greenMilitaryTexture;
	GLuint desertMilitaryTexture;
	GLuint shortGreenMilitaryWindowTexture;
	GLuint greenMilitaryWindowTexture;
	GLuint shortDesertMilitaryWindowTexture;
	GLuint desertMilitaryWindowTexture;
};